This game featured an online leaderboard that was integrated with XBOX Live, but the game still had no multiplayer. The first MB game to feature any sort of online functionality was the 2005 XBOX port of Marble Blast. When the decision to cut multiplayer was made, these critical files remained behind, hidden in the game files until after release. Despite this, development continued, and the Torque Game Engine's network functionality was kept in the game. However, the team soon realized that "accounting for precise marble physics over a network began to look much more challenging than originally expected". The developers imagined "playing with friends, racing for hair-line finishes, ramming each other off the tracks, talking trash, and participating in many other multiplayer shenanigans". Originally, Marble Blast was intended to be a multiplayer game. MBP Multiplayer - Marble Movement WORKS (KotM+TM)Īrchitecture - IsraeliRD, Phil, HiGuy and Jeff (MBP 1.50 Multiplayer) Glass Mode: An invisible barrier divides the map in half.This gamemode was reimplemented as MP Training. Matan Mode: Once half of a Gem Hunt spawn was collected, the rest of the gems would despawn after about 0.3 seconds.
They went largely unused during their lifespan, and as such, were deemed a waste of time to keep updated. When PQ released in 2017, several multiplayer game rules found in MBP were removed they are detailed below. This feature can only be accessed in games hosted by a game developer. In addition to these, several secret game rules can be activated by the server host during Party Mode.
Once the first player to collect all their gems does so, the game ends, and that player wins. Each individual color is assigned to a player.
MARBLE BLAST ULTRA PLAY THREW FULL
In Collection, the level is full of gems of different colors. This continues until the time runs out, and the player with the highest score is the winner. After all the gems in a group are collected, another group appears elsewhere.
Red gems are worth 1 point, yellow gems are worth 2, and blue gems are worth 5. In order to score points, the player must collect gems, which appear in a group somewhere in the level. The goal of Gem Hunt is to collect the most points within the time limit.